More samples can be found here.
Civilization VI: Rise and Fall, February 2018
Assisted with the production of the Civilopedia entries alongside other writers and conducted independent research to ensure the quality of the content.
Katabasis, December 2017 (updated May 2018)
Anomaly, Global Game Jam, January 2018
Anomaly explores procedural generation and the theme of “Transmission” through teleportation.
For this project, our goal was to create a game that was aesthetically pleasing with a thin narrative line tracing through the various generated levels. The theme of “Transmission” is echoed in that design through the use of messages and the merging of 2D and 3D graphics.
Essays, Conference Papers, and Publications
Graduate Thesis. This thesis examines the evolution of gaming criticism (specifically ludology and narratology) and games as a medium of expression through the use of case studies.
A paper presented at the inaugural Supernatural Studies Association conference. This paper analyzes the relationship between the homunculi (and in particular the homunculus Greed) and humans within the manga Fullmetal Alchemist.
The Witcher: An Adaptation of Lesser Evils, April 2017
A critical essay briefly analyzing the Witcher series as an adaptation, focusing on the process of its initial translation, the adaptation process, and the relation between the games and the source material.
An analysis of Oscar Wilde’s collection, A House of Pomegranates. This essay attempts to find the connection between the works and in particular, an explanation for the title.
A brief essay analyzing The Canterville Ghost by Oscar Wilde, focusing specifically on the character of Virginia and her katabasis, or journey to the Underworld.