Portfolio

More samples can be found here.

Games

Civilization VI: Rise and Fall, February 2018

Assisted with the production of the Civilopedia entries alongside other writers and conducted independent research to ensure the quality of the content.

Personal Projects

Screenshot at Dec 19 14-36-06Katabasis, December 2017 (updated May 2018)

Katabasis is an interactive creative nonfiction essay based on the way people tend to explore Wikipedia. No one ever stays on one page for long. When people explore Wikipedia, they tend to jump between related topics. This game is designed to mimic that, using a collection of short, personal essays that relate back to the central topic and words within it. Katabasis is produced in Twine using CSS, JavaScript, and HTML with the intention of it looking like Wikipedia visually.

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Anomaly, Global Game Jam, January 2018

Anomaly explores procedural generation and the theme of “Transmission” through teleportation.

For this project, our goal was to create a game that was aesthetically pleasing with a thin narrative line tracing through the various generated levels. The theme of “Transmission” is echoed in that design through the use of messages and the merging of 2D and 3D graphics.

 

Essays, Conference Papers, and Publications

The Player’s Journey: Ludology and Narratology in Modern Gaming, May 2018

Graduate Thesis. This thesis examines the evolution of gaming criticism (specifically ludology and narratology) and games as a medium of expression through the use of case studies.

Only Human: An Analysis of Humanity in “Fullmetal Alchemist”March 2018

A paper presented at the inaugural Supernatural Studies Association conference. This paper analyzes the relationship between the homunculi (and in particular the homunculus Greed) and humans within the manga Fullmetal Alchemist.

The Witcher: An Adaptation of Lesser Evils, April 2017

A critical essay briefly analyzing the Witcher series as an adaptation, focusing on the process of its initial translation, the adaptation process, and the relation between the games and the source material.

A House of Pomegranates: Tales of Love, Beauty, and Displacement, December 2016

An analysis of Oscar Wilde’s collection, A House of Pomegranates. This essay attempts to find the connection between the works and in particular, an explanation for the title.

The Tale of Virginia: Katabasis in The Canterville GhostOctober 2016

A brief essay analyzing The Canterville Ghost by Oscar Wilde, focusing specifically on the character of Virginia and her katabasis, or journey to the Underworld.